Game data

Siege machines upgrade costs and times

Data current as of Updated

Siege machines arrive with the Workshop at Town Hall 12 and change what your Clan Castle troops can do. A Log Launcher or Wall Wrecker opens a path through walls, a Siege Barracks delivers troops behind the first line, and a Battle Blimp drops your reinforcements straight onto the core. The siege machine is a decision, not a default: the best one depends on the attack you are running.

Siege levels are researched in the Laboratory like troops, paid in elixir, and they take lab time away from your army. Each section below lists every research step with its cost, research time and Laboratory requirement, plus the Town Hall where that lab level first becomes available. Level 1 comes with the machine, so tables start at level 2. Later machines need a higher Laboratory before their first research is possible, which the “research from” line on each section shows.

Because clanmates can donate siege machines, you may not need every one at the TH Cap yourself. Use the Town Hall filter to see what each machine reaches at your level and what researching the full set would cost, then decide which one or two belong in your own lab queue.

What to upgrade first

  1. The siege your main attack uses. A low-level machine dies before it delivers; one maxed siege beats several half-levelled ones.
  2. A second machine for a different base type, for example a wall-breaking siege for ground attacks and the Battle Blimp for surgical ones.
  3. Workshop upgrades alongside research. The Workshop unlocks new machines; the lab levels them. Both need to keep pace.

Max-out Cost at Town Hall 18

Showing every level (TH18 is the current max)

Researching every siege machine from level 1 to the Town Hall 18 cap takes 316 lab-days and costs 490,700,000 elixir.

From level 0

316lab-days(10mo 15d)

  • Elixir490,700,000Elixir

From the TH17 cap

116lab-days(3mo 25d)

  • Elixir215,000,000Elixir

Lab-days are research time back to back in one Laboratory, with no potions, gems or Lab Assistant. “From the previous cap” assumes everything was at the TH17 TH Cap before you upgraded. Full Max-out Cost calculator

Every siege machine

Wall Wrecker

Wall Wrecker

Research from TH12 (Lab 10) · TH18 Cap: level 6 · max level 6 · Elixir

Wall Wrecker: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3445556
Wall Wrecker: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir2,500,000Elixir2dLab 10 (TH12)
3Elixir3,500,000Elixir3dLab 10 (TH12)
4Elixir6,500,000Elixir7dLab 11 (TH13)
5Elixir10,000,000Elixir9dLab 13 (TH15)
6Elixir26,000,000Elixir13d 12hLab 16 (TH18)
Battle Blimp

Battle Blimp

Research from TH12 (Lab 10) · TH18 Cap: level 6 · max level 6 · Elixir

Battle Blimp: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3445556
Battle Blimp: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir2,500,000Elixir2dLab 10 (TH12)
3Elixir3,500,000Elixir3dLab 10 (TH12)
4Elixir6,500,000Elixir7dLab 11 (TH13)
5Elixir10,000,000Elixir9dLab 13 (TH15)
6Elixir26,000,000Elixir13d 12hLab 16 (TH18)
Stone Slammer

Stone Slammer

Research from TH12 (Lab 10) · TH18 Cap: level 6 · max level 6 · Elixir

Stone Slammer: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3445556
Stone Slammer: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir2,500,000Elixir2dLab 10 (TH12)
3Elixir3,500,000Elixir3dLab 10 (TH12)
4Elixir6,500,000Elixir7dLab 11 (TH13)
5Elixir10,000,000Elixir9dLab 13 (TH15)
6Elixir26,000,000Elixir13d 12hLab 16 (TH18)
Siege Barracks

Siege Barracks

Research from TH12 (Lab 10) · TH18 Cap: level 6 · max level 6 · Elixir

Siege Barracks: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3444556
Siege Barracks: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir3,500,000Elixir3dLab 10 (TH12)
3Elixir5,000,000Elixir4dLab 10 (TH12)
4Elixir8,000,000Elixir7dLab 11 (TH13)
5Elixir18,000,000Elixir12dLab 14 (TH16)
6Elixir27,000,000Elixir15dLab 16 (TH18)
Log Launcher

Log Launcher

Research from TH12 (Lab 10) · TH18 Cap: level 6 · max level 6 · Elixir

Log Launcher: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3444556
Log Launcher: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir3,200,000Elixir3dLab 10 (TH12)
3Elixir4,500,000Elixir4dLab 10 (TH12)
4Elixir7,500,000Elixir7dLab 11 (TH13)
5Elixir18,000,000Elixir12dLab 14 (TH16)
6Elixir27,000,000Elixir15dLab 16 (TH18)
Flame Flinger

Flame Flinger

Research from TH12 (Lab 10) · TH18 Cap: level 5 · max level 5 · Elixir

Flame Flinger: TH Cap at each Town Hall
Town Hall12131415161718
TH Cap3444555
Flame Flinger: cost and time per level, levels 2–5
LevelCostTimeLaboratory
2Elixir5,500,000Elixir3dLab 10 (TH12)
3Elixir8,000,000Elixir4dLab 10 (TH12)
4Elixir10,000,000Elixir7dLab 11 (TH13)
5Elixir18,000,000Elixir12dLab 14 (TH16)
Battle Drill

Battle Drill

Research from TH15 (Lab 13) · TH18 Cap: level 6 · max level 6 · Elixir

Battle Drill: TH Cap at each Town Hall
Town Hall15161718
TH Cap4456
Battle Drill: cost and time per level, levels 2–6
LevelCostTimeLaboratory
2Elixir6,000,000Elixir4dLab 13 (TH15)
3Elixir8,500,000Elixir5dLab 13 (TH15)
4Elixir10,000,000Elixir8dLab 13 (TH15)
5Elixir17,000,000Elixir9dLab 15 (TH17)
6Elixir28,000,000Elixir15d 12hLab 16 (TH18)
Troop Launcher

Troop Launcher

Research from TH16 (Lab 14) · TH18 Cap: level 4 · max level 4 · Elixir

Troop Launcher: TH Cap at each Town Hall
Town Hall161718
TH Cap344
Troop Launcher: cost and time per level, levels 2–4
LevelCostTimeLaboratory
2Elixir8,500,000Elixir6dLab 14 (TH16)
3Elixir10,000,000Elixir8dLab 14 (TH16)
4Elixir17,000,000Elixir9dLab 15 (TH17)
Sky Wagon

Sky Wagon

Research from TH17 (Lab 15) · TH18 Cap: level 4 · max level 4 · Elixir

Sky Wagon: TH Cap at each Town Hall
Town Hall1718
TH Cap24
Sky Wagon: cost and time per level, levels 2–4
LevelCostTimeLaboratory
2Elixir22,000,000Elixir10dLab 15 (TH17)
3Elixir26,000,000Elixir13d 12hLab 16 (TH18)
4Elixir29,000,000Elixir16dLab 16 (TH18)

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