Army buildings upgrade costs and times
Data current as of Updated
Army buildings are the cheapest way to make every future attack better, which is why the guides on this site keep putting them at the front of the queue. The Laboratory sets the ceiling on every troop and spell you research. The Clan Castle sets how many reinforcement troops you receive. Army Camps set how much army you bring at all. None of them defends anything, and all of them pay off on every raid and war attack from the moment they finish.
Everything in this category is paid in elixir, so it competes with your Laboratory research for the same storage rather than with defenses. The tables below list every level with its cost, upgrade time and Town Hall requirement, plus the TH Cap at each Town Hall. Barracks, the Dark Barracks and the two Spell Factories unlock new units rather than strengthening existing ones, so their levels matter only when the next unlock is something you will use. The Workshop, Pet House and Blacksmith arrive later and each opens a whole system of its own: siege machines, pets and hero equipment.
The Laboratory's research itself is on the troop, spell and siege pages; this page is about the buildings.
What to upgrade first
- Laboratory first, every Town Hall. Each lab level unlocks a new tier of research, and the lab sits idle while it is being upgraded, so getting it done early costs the least research time.
- Clan Castle next, then Army Camps. More and stronger reinforcements, then more housing space, raise every attack you make.
- Workshop as soon as it unlocks. A low-level siege machine dies to defenses that a higher one walks through.
- Barracks and Spell Factories only for an unlock you want. Upgrading them does not raise any troop's level.
Max-out Cost at Town Hall 18
Showing every level (TH18 is the current max)Maxing all army buildings at Town Hall 18 from level 0 takes 670 builder-days and 1,048,546,900 elixir.
From level 0
670builder-days(1y 10mo)
1,048,546,900Elixir
From the TH17 cap
104builder-days(3mo 13d)
184,500,000Elixir
Builder-days are the summed upgrade time of every copy for one builder; divide by your builder count for a calendar estimate. No boosts, gems or helpers. “From the previous cap” assumes everything was at the TH17 TH Cap before you upgraded. Full Max-out Cost calculator
Every army building

Army Camp
Unlocks at TH1 · TH18 Cap: level 14 · 4 at TH18 · max level 14
Army Camp
Unlocks at TH1 · TH18 Cap: level 14 · 4 at TH18 · max level 14

Barracks
Unlocks at TH1 · TH18 Cap: level 19 · 1 at TH18 · max level 19
Barracks
Unlocks at TH1 · TH18 Cap: level 19 · 1 at TH18 · max level 19

Clan Castle
Unlocks at TH2 · TH18 Cap: level 14 · 1 at TH18 · max level 14
Clan Castle
Unlocks at TH2 · TH18 Cap: level 14 · 1 at TH18 · max level 14

Laboratory
Unlocks at TH3 · TH18 Cap: level 16 · 1 at TH18 · max level 16
Laboratory
Unlocks at TH3 · TH18 Cap: level 16 · 1 at TH18 · max level 16

Spell Factory
Unlocks at TH5 · TH18 Cap: level 9 · 1 at TH18 · max level 9
Spell Factory
Unlocks at TH5 · TH18 Cap: level 9 · 1 at TH18 · max level 9

Dark Barracks
Unlocks at TH7 · TH18 Cap: level 13 · 1 at TH18 · max level 13
Dark Barracks
Unlocks at TH7 · TH18 Cap: level 13 · 1 at TH18 · max level 13

Dark Spell Factory
Unlocks at TH8 · TH18 Cap: level 8 · 1 at TH18 · max level 8
Dark Spell Factory
Unlocks at TH8 · TH18 Cap: level 8 · 1 at TH18 · max level 8

Blacksmith
Unlocks at TH8 · TH18 Cap: level 10 · 1 at TH18 · max level 10
Blacksmith
Unlocks at TH8 · TH18 Cap: level 10 · 1 at TH18 · max level 10

Workshop
Unlocks at TH12 · TH18 Cap: level 9 · 1 at TH18 · max level 9
Workshop
Unlocks at TH12 · TH18 Cap: level 9 · 1 at TH18 · max level 9

Pet House
Unlocks at TH14 · TH18 Cap: level 12 · 1 at TH18 · max level 12
Pet House
Unlocks at TH14 · TH18 Cap: level 12 · 1 at TH18 · max level 12