Spells upgrade costs and times
Data current as of Updated
Spells share the Laboratory with troops, so every hour spent researching a spell is an hour your main troop is not getting stronger. That trade-off is what makes spell priority worth thinking about. A handful of spells appear in nearly every attack at every Town Hall, and a level behind on one of them can cost a three-star; the rest are situational and can wait.
The catalogue splits spells by resource, and the tables show which is which. Lightning, Healing, Rage, Jump, Freeze, Clone, Invisibility, Recall, Revive and Totem are researched with elixir. Poison, Earthquake, Haste, Skeleton, Bat, Overgrowth, Ice Block and Angry are dark spells, researched with dark elixir, which they share with your heroes and dark troops.
Each section lists every research step with its cost, time and Laboratory requirement, and the Town Hall where that lab level first appears. Level 1 comes with unlocking the spell, so tables begin at level 2. Choose a Town Hall in the filter to hide what you cannot research yet; the totals then show the lab time and resources to take every spell to that Town Hall's cap, from scratch or from the previous cap.
What to upgrade first
- Rage, Healing, Freeze and Poison. They are used in almost every attack and in Clan Castle defense, so keep them at the TH Cap first.
- The spells your main attack depends on. Haste and Rage for LavaLoon, Bat for Witch spam, Invisibility or Recall for the attacks that use them.
- Earthquake and the situational spells later, unless your attack plan relies on them.
- Do not research a spell you never bring while a troop you use every day is a level behind.
Max-out Cost at Town Hall 18
Showing every level (TH18 is the current max)Researching every spell from level 1 to the Town Hall 18 cap takes 684 lab-days and costs 586,975,000 elixir and 6,519,500 dark elixir.
From level 0
684lab-days(1y 10mo)
586,975,000Elixir
6,519,500Dark Elixir
From the TH17 cap
221lab-days(7mo 10d)
217,500,000Elixir
2,440,000Dark Elixir
Lab-days are research time back to back in one Laboratory, with no potions, gems or Lab Assistant. “From the previous cap” assumes everything was at the TH17 TH Cap before you upgraded. Full Max-out Cost calculator
Every spell

Lightning Spell
Research from TH3 (Lab 1) · TH18 Cap: level 13 · max level 13 · Elixir
Lightning Spell
Research from TH3 (Lab 1) · TH18 Cap: level 13 · max level 13 · Elixir

Healing Spell
Research from TH4 (Lab 2) · TH18 Cap: level 12 · max level 12 · Elixir
Healing Spell
Research from TH4 (Lab 2) · TH18 Cap: level 12 · max level 12 · Elixir

Rage Spell
Research from TH5 (Lab 3) · TH18 Cap: level 7 · max level 7 · Elixir
Rage Spell
Research from TH5 (Lab 3) · TH18 Cap: level 7 · max level 7 · Elixir

Jump Spell
Research from TH7 (Lab 5) · TH18 Cap: level 5 · max level 5 · Elixir
Jump Spell
Research from TH7 (Lab 5) · TH18 Cap: level 5 · max level 5 · Elixir

Poison Spell
Research from TH8 (Lab 6) · TH18 Cap: level 12 · max level 12 · Dark Elixir
Poison Spell
Research from TH8 (Lab 6) · TH18 Cap: level 12 · max level 12 · Dark Elixir

Earthquake Spell
Research from TH8 (Lab 6) · TH18 Cap: level 8 · max level 8 · Dark Elixir
Earthquake Spell
Research from TH8 (Lab 6) · TH18 Cap: level 8 · max level 8 · Dark Elixir

Freeze Spell
Research from TH9 (Lab 7) · TH18 Cap: level 8 · max level 8 · Elixir
Freeze Spell
Research from TH9 (Lab 7) · TH18 Cap: level 8 · max level 8 · Elixir

Haste Spell
Research from TH9 (Lab 7) · TH18 Cap: level 7 · max level 7 · Dark Elixir
Haste Spell
Research from TH9 (Lab 7) · TH18 Cap: level 7 · max level 7 · Dark Elixir

Clone Spell
Research from TH10 (Lab 8) · TH18 Cap: level 9 · max level 9 · Elixir
Clone Spell
Research from TH10 (Lab 8) · TH18 Cap: level 9 · max level 9 · Elixir

Skeleton Spell
Research from TH10 (Lab 8) · TH18 Cap: level 8 · max level 8 · Dark Elixir
Skeleton Spell
Research from TH10 (Lab 8) · TH18 Cap: level 8 · max level 8 · Dark Elixir

Bat Spell
Research from TH10 (Lab 8) · TH18 Cap: level 8 · max level 8 · Dark Elixir
Bat Spell
Research from TH10 (Lab 8) · TH18 Cap: level 8 · max level 8 · Dark Elixir

Invisibility Spell
Research from TH11 (Lab 9) · TH18 Cap: level 4 · max level 4 · Elixir
Invisibility Spell
Research from TH11 (Lab 9) · TH18 Cap: level 4 · max level 4 · Elixir

Overgrowth Spell
Research from TH12 (Lab 10) · TH18 Cap: level 5 · max level 5 · Dark Elixir
Overgrowth Spell
Research from TH12 (Lab 10) · TH18 Cap: level 5 · max level 5 · Dark Elixir

Recall Spell
Research from TH13 (Lab 11) · TH18 Cap: level 7 · max level 7 · Elixir
Recall Spell
Research from TH13 (Lab 11) · TH18 Cap: level 7 · max level 7 · Elixir

Ice Block Spell
Research from TH14 (Lab 12) · TH18 Cap: level 6 · max level 6 · Dark Elixir
Ice Block Spell
Research from TH14 (Lab 12) · TH18 Cap: level 6 · max level 6 · Dark Elixir

Revive Spell
Research from TH15 (Lab 13) · TH18 Cap: level 5 · max level 5 · Elixir
Revive Spell
Research from TH15 (Lab 13) · TH18 Cap: level 5 · max level 5 · Elixir

Totem Spell
Research from TH16 (Lab 14) · TH18 Cap: level 4 · max level 4 · Elixir
Totem Spell
Research from TH16 (Lab 14) · TH18 Cap: level 4 · max level 4 · Elixir
ASAngry Spell
Research from TH16 (Lab 14) · TH18 Cap: level 4 · max level 4 · Dark Elixir
Angry Spell
Research from TH16 (Lab 14) · TH18 Cap: level 4 · max level 4 · Dark Elixir