About ClashTrack
An independent upgrade tracker for Clash of Clans
By psyco27Clash of Clans player and ClashTrack developerUpdated
ClashTrack is a free companion tool for Clash of Clans players who want to know exactly what to upgrade next and what it will cost. It keeps a record of every building, hero, pet and laboratory upgrade in your village, tracks which builders are busy and when they free up, and turns that into a prioritised plan instead of a wall of numbers you have to hold in your head. Alongside the tracker sits a set of free, public strategy guides and Town Hall references that anyone can read without an account.
Who builds it
ClashTrack is designed, written and maintained by one person, who goes by psyco27 on GitHub: a Clash of Clans player who wanted a better way to plan their own village and ended up building the tool. It has been running since 2026. It is not a company, it has no investors, and it is not affiliated with Supercell in any way.
Being a one-person project means two things worth knowing. Every guide on the site is written by the same author, so the advice is consistent from page to page. And when you write in about a bug or a wrong number, the person reading it is the person who will fix it.
Why it exists
Past Town Hall 10, a Clash village stops being something you can plan by eye. A single Town Hall level can mean hundreds of separate upgrades across defences, walls, heroes, troops and spells, spread over months of real time and gated behind builder availability. The in-game UI shows you one building at a time; it will not tell you that your heroes are the actual bottleneck, or that you are weeks of laboratory time behind your defences.
Most trackers answer that with a single "percent maxed" number measured against the game-wide maximum, which punishes anyone who is mid-way through a Town Hall and hides how rushed a village really is. ClashTrack measures progress differently. Every item is compared against its TH Cap — the highest level it can reach at your current Town Hall — and Completion is your progress toward those caps, weighted by the upgrade time still remaining. A village that skipped its heroes to rush a Town Hall shows up as exactly that, and the Rusher's Guide ranks what to fix first.
Everything else on the site — the upgrade Plan across your builder lanes, active upgrade timers, the clan hub, the Town Hall references — is built around answering one question well: given where your village actually is right now, what should you put your next builder on?
Where the data comes from
Two independent sources. Your village's current state comes from Supercell's official Clash of Clans API, using the public player tag you enter. That covers your Town Hall level, heroes, troop levels and clan membership, and it is read-only — ClashTrack cannot make changes to your account, and it never asks for your Supercell login. Building levels the API does not expose can be imported from the game's own village export or set by hand.
Upgrade costs, build times and level requirements come from a game-data catalogue maintained in this project, covering every building across all Town Hall levels plus laboratory research. The official API does not publish upgrade costs, so this part is compiled from community references, spot-checked against the live game, and updated when Supercell ships a balance change or a new Town Hall. It can still drift; if you spot a number that disagrees with what your game shows, please tell us.
How the guides are written
The guides are written by hand, not generated. Numbers that appear in them — unlock levels, costs, build times, Town Hall requirements — are pulled live from the same game-data catalogue the tracker uses, so a correction to the catalogue fixes every page at once. The prose around those numbers (what to prioritise, where rushing stops paying off, the common mistakes at each Town Hall) is the author's own analysis from playing the game and building the tool.
Each guide shows the date it was last substantively updated, taken from the site's version history rather than the date the page happened to be rebuilt. Guides are revisited when a game update changes the advice, and the Updates page lists what has changed on the site and when.
Reporting an error
Corrections are the most useful thing a reader can send. Email hello@clashtrack.app with the page, the building or unit, the level, and what the game actually shows. If you have an account, the in-app feedback button sends the same report with the page context attached. The contact page has more on what to include.
What it costs, and editorial independence
Nothing. ClashTrack is free to use and is funded by advertising. There is no paid tier, no feature held back behind a subscription, and no selling of user data — the Privacy Policy sets out exactly what is stored and why.
Advertisers have no say over what the guides recommend, and nothing on the site is sponsored. ClashTrack does not sell gems, accounts or boosting services. Ads are kept visually separate from the content and labelled as ads.
This material is unofficial and is not endorsed by Supercell. Clash of Clans is a trademark of Supercell. ClashTrack is not affiliated with, endorsed, sponsored, or specifically approved by Supercell. For more information see Supercell's Fan Content Policy.