Town Hall 12
Upgrade guide

Town Hall 12

Town Hall 12 gives your Town Hall a weapon and gives your army a siege machine workshop. It is also the level where the gap between a well-built base and a rushed one becomes obvious, because the Giga Tesla only earns its keep if the base around it survives long enough to matter.

What actually changes at TH12

The Town Hall itself becomes a defence. Upgrading it is no longer a purely offensive decision that unlocks new buildings — each Giga Tesla level makes the centre of your base meaningfully harder, and its death damage can clean up an attack that was already going badly for the attacker.

The Workshop unlocks and reaches level 3, which means siege machines. This is a real shift: your Clan Castle troops can now arrive where you want them rather than where the base lets them in, and a Log Launcher or Wall Wrecker turns a blocked push into a working one.

Laboratory 10 and Clan Castle 8 arrive together again, and this pairing is worth noticing — it happens at almost every Town Hall from here up, and treating them as a single unit to finish early is the habit that keeps your army ahead of the bases you are attacking.

Upgrade order

Laboratory, Clan Castle and Workshop first — all three make every future attack better and none of them defend anything. Then Army Camps, then heroes continuously in the background, then the Town Hall weapon, then Inferno Towers, then the rest. Walls are the natural filler here: you will have far more resources than builder time.

Army to run

Queen Charge Hybrid remains the workhorse, now with a siege machine behind it. Electro Dragons become genuinely strong at TH12 and are the most forgiving option if your heroes are behind, because the chain lightning does not care much about how well you funnel. Learn to use the Siege Barracks or Log Launcher deliberately rather than sending whatever is cheapest.

How long TH12 takes

Four to six months is a realistic TH12 with five builders. It is a long level and the temptation to move on early is strong — resist it specifically until your Laboratory is finished, because TH13 introduces a defence that punishes under-levelled troops harder than anything before it.

Common mistakes at TH12

  • Treating the Giga Tesla as a defence upgrade to postpone. It is one of the highest-value upgrades at the level, but it only works if the surrounding base holds.
  • Unlocking the Workshop and then never upgrading it. Siege machine levels matter, and a level 1 siege dies to defences that a level 3 walks through.
  • Rushing to TH13 with an unfinished lab. Scattershots punish exactly the mass-troop armies that under-levelled accounts rely on.

How to unlock TH12

Town Hall costGold6M

Finish these before you can upgrade to Town Hall 12:

  • Cannon
    Cannon
    Must be built
  • Archer Tower
    Archer Tower
    Must be built
  • Wall
    Wall
    25× built
  • Wizard Tower
    Wizard Tower
    Must be built
  • X-Bow
    X-Bow
    Must be built
  • Eagle Artillery
    Eagle Artillery
    Must be built
  • Tornado Trap
    Tornado Trap
    Must be built
  • Hero Hall
    Level 5

New at Town Hall 12

WorkshopWorkshop

Defenses

BuildingAvailableMax levelUpgrades unlocked at TH12
Air Defense
Air Defense
410(was 9)
  • Lv 10Gold5M4d
Archer Tower
Archer Tower
817(was 15)
  • Lv 16Gold1.6M16h
  • Lv 17Gold1.8M20h
Bomb Tower
Bomb Tower
27(was 6)
  • Lv 7Gold4M3d
Cannon
Cannon
717(was 15)
  • Lv 16Gold1.3M11h
  • Lv 17Gold1.5M12h
Hidden Tesla
Hidden Tesla
5+110(was 9)
  • Lv 10Gold3M2d
Inferno Tower
Inferno Tower
3+16(was 5)
  • Lv 6Gold6M4d
Mortar
Mortar
412(was 10)
  • Lv 11Gold2.3M1d 6h
  • Lv 12Gold2.4M1d 12h
Wizard Tower
Wizard Tower
511(was 10)
  • Lv 11Gold2.5M1d 12h
X-Bow
X-Bow
46(was 5)
  • Lv 6Gold5M3d 12h
Air Sweeper
Air Sweeper
27

Traps

BuildingAvailableMax levelUpgrades unlocked at TH12
Air Bomb
Air Bomb
6+16(was 5)
  • Lv 6Gold800K12h
Spring Trap
Spring Trap
8+27(was 6)
  • Lv 7Gold1.7M8h
Tornado Trap
Tornado Trap
13(was 2)
  • Lv 3Gold2.5M2d
Bomb
Bomb
68
Giant Bomb
Giant Bomb
6+15
Seeking Air Mine
Seeking Air Mine
6+13
Skeleton Trap
Skeleton Trap
34

Resources

BuildingAvailableMax levelUpgrades unlocked at TH12
Dark Elixir Drill
Dark Elixir Drill
39(was 8)
  • Lv 9Gold3.7M2d 12h
Dark Elixir Storage
Dark Elixir Storage
17(was 6)
  • Lv 7Gold3.8M3d
Elixir Collector
Elixir Collector
715(was 14)
  • Lv 15Gold1.2M10h
Elixir Storage
Elixir Storage
413(was 12)
  • Lv 13Gold1.8M18h
Gold Mine
Gold Mine
715(was 14)
  • Lv 15Gold1.2M10h
Gold Storage
Gold Storage
413(was 12)
  • Lv 13Gold1.8M18h

Army

BuildingAvailableMax levelUpgrades unlocked at TH12
Army Camp
Army Camp
410(was 9)
  • Lv 10Gold4.5M4d
Barracks
Barracks
114(was 13)
  • Lv 14Gold7M6d
Blacksmith
Blacksmith
15(was 4)
  • Lv 5Gold5M4d
Clan Castle
Clan Castle
18(was 7)
  • Lv 8Gold5M4d
Dark Barracks
Dark Barracks
19(was 8)
  • Lv 9Gold7.2M7d
Dark Spell Factory
Dark Spell Factory
16(was 5)
  • Lv 6Gold4M6d
Laboratory
Laboratory
110(was 9)
  • Lv 10Gold3.8M4d
Workshop
Workshop
New
13
  • Lv 1Gold2.4M2d
  • Lv 2Gold3.7M3d
  • Lv 3Gold5M3d 12h
Spell Factory
Spell Factory
16

Walls

BuildingAvailableMax levelUpgrades unlocked at TH12
Wall
Wall
30013(was 12)
  • Lv 13Gold3.5M

Planning a rush?

See the fastest ordered path all the way to Town Hall 18.

Rush guide