Town Hall 14
Town Hall 14 adds the Pet House, and with it an entire second progression track hanging off your heroes. Nothing else at this level matters as much as understanding that pets are a hero upgrade in disguise — they share your hero downtime and they are gated by the same laboratory-style queue.
What actually changes at TH14
The Pet House unlocks and reaches level 4, bringing L.A.S.S.I, the Electro Owl, the Mighty Yak and the Unicorn. Each attaches to one hero and changes what that hero can do: the Yak chews through walls for the Queen, the Unicorn keeps the Warden alive far longer than his own hitpoints allow, and pairing them badly wastes both.
Pet upgrades occupy the Pet House rather than a builder, which means yet another parallel timer. Between builders, the laboratory, hero upgrades and now pets, TH14 is where planning what runs concurrently matters more than what order you do things in.
Laboratory 12 and Clan Castle 10 continue the pattern, and the defensive upgrades are mostly level increases rather than new buildings — this is a consolidation Town Hall.
Upgrade order
Pet House first, immediately, because every day it is not running is a day of pet progress you cannot get back. Then Laboratory, then Clan Castle and Army Camps. Defences are genuinely lower priority at TH14 than at TH13, since you gain no new defensive building — only levels.
Army to run
Attach the Unicorn to the Grand Warden and the Mighty Yak to the Archer Queen as your default, then adjust once you know your attack. Queen Charge with a Yak is a noticeably different tool from the one you used at TH13 — she opens walls herself, which changes where you can start her. Hybrid and Lalo both remain strong.
How long TH14 takes
Five to seven months, and for the first time the constraint is not builders at all — it is the Pet House and the laboratory queue. Players who plan around that finish TH14 considerably faster than players who only think in builders.
Common mistakes at TH14
- Leaving the Pet House idle. It is the single most-wasted parallel timer in the game at this level.
- Spreading pet upgrades evenly across all four. Finish the two you actually attack with first.
- Assuming TH14 is a quick level because there are no new defences. The hero and pet tracks make it one of the longer ones.
How to unlock TH14
Finish these before you can upgrade to Town Hall 14:
Scattershot2× built
BombMust be built
Spring TrapMust be built
Seeking Air MineMust be built- HHHero HallLevel 7
New at Town Hall 14
Defenses
Traps
Resources
Army
Walls
Planning a rush?
See the fastest ordered path all the way to Town Hall 18.