Town Hall 15
Town Hall 15 brings the Spell Tower and the Monolith — the first defences in years that attack your army in genuinely new ways rather than simply hitting harder. Both punish the habits that got you here, and both reward attackers who scout before they commit.
What actually changes at TH15
The Spell Tower casts a spell on troops in its radius: Poison, Earthquake or Rage depending on how the defender configures it, and you will not know which until it fires unless you check. A Poison tower alone can stall a push long enough for everything else to finish it.
The Monolith deals damage scaled to the hitpoints of what it hits, which makes it specifically anti-tank. Lava Hounds, Golems, Titans and heroes take disproportionate damage, so the classic "send the biggest thing you have and follow it" plan degrades badly.
The Pet House jumps to level 8, unlocking Frosty, Diggy, the Poison Lizard and the Phoenix. The Phoenix in particular changes hero survivability enough to be worth planning around. Laboratory 13 and Clan Castle 11 continue upward.
Upgrade order
Pet House and Laboratory first — the pet unlocks at this level are more impactful than any single defence. Then Clan Castle, then Army Camps, then the Monolith and Spell Towers, then the rest. Heroes and pets should never both be idle.
Army to run
Root Riders and Super Archers give you options that handle the Monolith better than traditional tank-led armies, because the Monolith punishes high-hitpoint single targets rather than spread-out mid-size troops. Expect to spend real time re-learning attacks here; the compositions that carried TH13 and TH14 will not transfer cleanly.
How long TH15 takes
Six to eight months. TH15 is a long, expensive level with heavy Dark Elixir demands from heroes and pets simultaneously, and Dark Elixir farming — not builder time — is often the true bottleneck.
Common mistakes at TH15
- Attacking into an unscouted Spell Tower. Check what it is configured to cast before you commit your army to that side.
- Bringing a tank-heavy army into a Monolith base. It is designed precisely to beat that.
- Neglecting Dark Elixir farming. Heroes and pets both drink it at this level and running dry stalls two tracks at once.
How to unlock TH15
Finish these before you can upgrade to Town Hall 15:
Pet HouseMust be built
Wall25× built
BombMust be built
Air BombMust be built
Seeking Air MineMust be built
Giant BombMust be built
Skeleton TrapMust be built
New at Town Hall 15
Defenses
Traps
Resources
Army
Walls
Planning a rush?
See the fastest ordered path all the way to Town Hall 18.