Town Hall 13
Town Hall 13 introduces the Royal Champion and the Scattershot in the same breath — your fourth hero and the defence that most reliably deletes the armies newer players bring. It is the steepest difficulty jump in the mid-game, and the level where hero equipment starts genuinely deciding attacks.
What actually changes at TH13
The Royal Champion arrives, and like the Warden before her she starts at level 1 against bases built for maxed accounts. Her Seeking Shield ability makes her uniquely good at removing a single high-value defence, which changes how you plan the opening of an attack rather than just adding damage.
Scattershots are the defensive story. They fire a spread of area damage that shreds tightly-packed troops, which means the mass-Hog and mass-Miner pushes that carried you through TH11 and TH12 now need to arrive spread out or with the Scattershot already dead. Two of them, placed well, define the base.
Laboratory 11, Clan Castle 9 and Army Camps 11 all land here, so both your own army size and your donated troops step up together.
Upgrade order
Laboratory and Clan Castle first, as always. Then Army Camps, then Scattershots — these are the rare defences worth prioritising because they change how your base defends more than any two other buildings. Heroes run continuously underneath all of it. The Town Hall weapon and Inferno Towers come after.
Army to run
This is where you should commit to learning one attack properly rather than collecting five you can half-execute. Queen Charge Hybrid still works. Lalo (Lava Hounds plus Balloons) becomes a serious option and scales well upward. Whatever you pick, the Scattershot has to be part of the plan — either the Queen removes it during her charge or your main force never reaches the core.
How long TH13 takes
Five to seven months at TH13 is normal, and it is heavily hero-gated at the end. If you are going to slow down and actually finish a Town Hall before moving on, this is the one to do it at — TH14 unlocks pets, and pets are only as useful as the heroes they are attached to.
Common mistakes at TH13
- Bringing a TH12 army composition to TH13 bases unchanged. The Scattershot exists specifically to punish it.
- Ignoring hero equipment. From TH13 upward, well-chosen equipment does more for an attack than a couple of hero levels.
- Leaving the Royal Champion at low levels because the other three heroes are higher. All four upgrade eventually; the sooner she starts, the sooner she stops being the weak link.
How to unlock TH13
Finish these before you can upgrade to Town Hall 13:
WorkshopMust be built
Hidden TeslaMust be built
Inferno TowerMust be built
Spring Trap2× built
Air BombMust be built
Seeking Air MineMust be built
Giant BombMust be built
New at Town Hall 13
Defenses
Traps
Resources
Army
Walls
Planning a rush?
See the fastest ordered path all the way to Town Hall 18.