Town Hall 13
Upgrade guide

Town Hall 13

Town Hall 13 introduces the Royal Champion and the Scattershot in the same breath — your fourth hero and the defence that most reliably deletes the armies newer players bring. It is the steepest difficulty jump in the mid-game, and the level where hero equipment starts genuinely deciding attacks.

What actually changes at TH13

The Royal Champion arrives, and like the Warden before her she starts at level 1 against bases built for maxed accounts. Her Seeking Shield ability makes her uniquely good at removing a single high-value defence, which changes how you plan the opening of an attack rather than just adding damage.

Scattershots are the defensive story. They fire a spread of area damage that shreds tightly-packed troops, which means the mass-Hog and mass-Miner pushes that carried you through TH11 and TH12 now need to arrive spread out or with the Scattershot already dead. Two of them, placed well, define the base.

Laboratory 11, Clan Castle 9 and Army Camps 11 all land here, so both your own army size and your donated troops step up together.

Upgrade order

Laboratory and Clan Castle first, as always. Then Army Camps, then Scattershots — these are the rare defences worth prioritising because they change how your base defends more than any two other buildings. Heroes run continuously underneath all of it. The Town Hall weapon and Inferno Towers come after.

Army to run

This is where you should commit to learning one attack properly rather than collecting five you can half-execute. Queen Charge Hybrid still works. Lalo (Lava Hounds plus Balloons) becomes a serious option and scales well upward. Whatever you pick, the Scattershot has to be part of the plan — either the Queen removes it during her charge or your main force never reaches the core.

How long TH13 takes

Five to seven months at TH13 is normal, and it is heavily hero-gated at the end. If you are going to slow down and actually finish a Town Hall before moving on, this is the one to do it at — TH14 unlocks pets, and pets are only as useful as the heroes they are attached to.

Common mistakes at TH13

  • Bringing a TH12 army composition to TH13 bases unchanged. The Scattershot exists specifically to punish it.
  • Ignoring hero equipment. From TH13 upward, well-chosen equipment does more for an attack than a couple of hero levels.
  • Leaving the Royal Champion at low levels because the other three heroes are higher. All four upgrade eventually; the sooner she starts, the sooner she stops being the weak link.

How to unlock TH13

Town Hall costGold9M

Finish these before you can upgrade to Town Hall 13:

  • Workshop
    Workshop
    Must be built
  • Hidden Tesla
    Hidden Tesla
    Must be built
  • Inferno Tower
    Inferno Tower
    Must be built
  • Spring Trap
    Spring Trap
    2× built
  • Air Bomb
    Air Bomb
    Must be built
  • Seeking Air Mine
    Seeking Air Mine
    Must be built
  • Giant Bomb
    Giant Bomb
    Must be built

New at Town Hall 13

ScattershotScattershot×2

Defenses

BuildingAvailableMax levelUpgrades unlocked at TH13
Air Defense
Air Defense
411(was 10)
  • Lv 11Gold5.6M4d 12h
Archer Tower
Archer Tower
819(was 17)
  • Lv 18Gold2M1d
  • Lv 19Gold2.2M1d 6h
Bomb Tower
Bomb Tower
28(was 7)
  • Lv 8Gold5M3d 12h
Cannon
Cannon
719(was 17)
  • Lv 18Gold1.8M16h
  • Lv 19Gold2M20h
Hidden Tesla
Hidden Tesla
512(was 10)
  • Lv 11Gold3.1M2d 12h
  • Lv 12Gold3.7M3d
Inferno Tower
Inferno Tower
37(was 6)
  • Lv 7Gold8M5d
Mortar
Mortar
413(was 12)
  • Lv 13Gold2.8M2d
Scattershot
Scattershot
New
22
  • Lv 1Gold8M5d
  • Lv 2Gold9M7d
Wizard Tower
Wizard Tower
513(was 11)
  • Lv 12Gold2.6M1d 18h
  • Lv 13Gold3M2d
X-Bow
X-Bow
48(was 6)
  • Lv 7Gold6M4d
  • Lv 8Gold7M4d 12h
Air Sweeper
Air Sweeper
27

Traps

BuildingAvailableMax levelUpgrades unlocked at TH13
Air Bomb
Air Bomb
68(was 6)
  • Lv 7Gold1M14h
  • Lv 8Gold1.2M16h
Bomb
Bomb
7+19(was 8)
  • Lv 9Gold750K6h
Giant Bomb
Giant Bomb
67(was 5)
  • Lv 6Gold1.3M11h
  • Lv 7Gold1.5M12h
Seeking Air Mine
Seeking Air Mine
7+14(was 3)
  • Lv 4Gold2.5M1d 12h
Spring Trap
Spring Trap
9+18(was 7)
  • Lv 8Gold2M12h
Skeleton Trap
Skeleton Trap
34
Tornado Trap
Tornado Trap
13

Resources

BuildingAvailableMax levelUpgrades unlocked at TH13
Dark Elixir Storage
Dark Elixir Storage
18(was 7)
  • Lv 8Gold5.4M3d 12h
Elixir Storage
Elixir Storage
414(was 13)
  • Lv 14Gold2.8M1d
Gold Storage
Gold Storage
414(was 13)
  • Lv 14Gold2.8M1d
Dark Elixir Drill
Dark Elixir Drill
39
Elixir Collector
Elixir Collector
715
Gold Mine
Gold Mine
715

Army

BuildingAvailableMax levelUpgrades unlocked at TH13
Army Camp
Army Camp
411(was 10)
  • Lv 11Gold7.5M5d
Barracks
Barracks
115(was 14)
  • Lv 15Gold9M7d
Blacksmith
Blacksmith
16(was 5)
  • Lv 6Gold6.2M4d 12h
Clan Castle
Clan Castle
19(was 8)
  • Lv 9Gold8M6d
Dark Barracks
Dark Barracks
110(was 9)
  • Lv 10Gold10M7d 12h
Laboratory
Laboratory
111(was 10)
  • Lv 11Gold5.5M6d
Spell Factory
Spell Factory
17(was 6)
  • Lv 7Gold9M7d
Workshop
Workshop
15(was 3)
  • Lv 4Gold8.7M4d
  • Lv 5Gold9M5d
Dark Spell Factory
Dark Spell Factory
16

Walls

BuildingAvailableMax levelUpgrades unlocked at TH13
Wall
Wall
325+2514(was 13)
  • Lv 14Gold5.5M

Planning a rush?

See the fastest ordered path all the way to Town Hall 18.

Rush guide